Hi there 👋.

I am currently a PhD student in the Department of Computer Science and Technology at Tsinghua University.

My research interest lies in multi-modal generative models, 3D generation, computer graphics.

📖 Education

  • 2022.09 - present, PhD student, Department of Computer Science and Technology, Tsinghua University
  • 2018.09 - 2022.06, B.Sc, Department of Computer Science and Technology, Tsinghua University

🔬 Lab

🚀 Projects

Seed3D 2.0

Seed3D 2.0: Advancing High-Fidelity Simulation-Ready 3D Content Generation

Seed3D Team

Project Page

  • We present Seed3D 2.0, an advanced 3D generation system that improves fidelity, material quality, and simulation readiness over Seed3D 1.0. It combines coarse-to-fine geometry generation, unified PBR material synthesis, and simulation-ready scene and part-level modeling for high-quality interactive 3D assets.
Seed3D

Seed3D 1.0: From Images to High-Fidelity Simulation-Ready 3D Assets

Seed3D Team

Project Page

  • We present Seed3D 1.0, a foundation model that generates simulation-ready 3D assets from single images, addressing the scalability challenge while maintaining physics rigor. Unlike existing 3D generation models, our system produces assets with accurate geometry, well-aligned textures, and realistic physically-based materials.
threestudio

Threestudio: A unified framework for 3D content generation

Threestudio Team

Project Page

  • We introduce threestudio, an open-source, unified, and modular framework specifically designed for 3D content generation. This framework extends diffusion-based 2D image generation models to 3D generation guidance while incorporating conditions such as text and images. We delineate the modular architecture and design of each component within threestudio.

📝 Publications

CVPR 2026
TopoMesh

TopoMesh: High-Fidelity Mesh Autoencoding via Topological Unification

Guan Luo, Xiu Li, Rui Chen, Xuanyu Yi, Jing Lin, Chia-Hao Chen, Jiahang Liu, Song-Hai Zhang, Jianfeng Zhang

Project Page

  • We introduce TopoMesh, a sparse voxel-based VAE that unifies both GT and predicted meshes under a shared Dual Marching Cubes topological framework. This establishes explicit correspondences at the vertex and face level, allowing us to derive explicit mesh-level supervision signals for topology, vertex positions, and face orientations with clear gradients.
CVPR 2026
LaFiTe

LaFiTe: A Generative Latent Field for 3D Native Texturing

Chia-Hao Chen, Zi-Xin Zou, Yan-Pei Cao, Ze Yuan, Guan Luo, Xiaojuan Qi, Ding Liang, Song-Hai Zhang, Yuan-Chen Guo

Project Page

  • We introduce LaFiTe, a framework that addresses this challenge by learning to generate textures as a 3D generative sparse latent color field.
ICCV 2025
MS3D

MS3D: High-Quality 3D Generation via Multi-Scale Representation Modeling

Guan Luo, Jianfeng Zhang

Project Page

  • We introduce MS3D, a novel multi-scale 3D reconstruction framework. At its core, we introduce a hierarchical structured latent representation for multi-scale modeling, coupled with a multi-scale feature extraction and integration mechanism, which enables progressive reconstruction, effectively decomposing the complex task of detailed geometry reconstruction into a sequence of easier steps.
ACM MM 2024
3D Gaussian Editing

3D Gaussian Editing With A Single Image

Guan Luo, Tian-Xing Xu, Ying-Tian Liu, Xiao-Xiong Fan, Fang-Lue Zhang, Song-Hai Zhang

Project Page

  • We introduce a novel single-image-driven 3D scene editing approach based on 3D Gaussian Splatting, enabling intuitive manipulation via directly editing the content on a 2D image plane. Our method learns to optimize the 3D Gaussians to align with an edited version of the image rendered from a user-specified viewpoint of the original scene.

📖 Notes

Stochastic Differential Equations and Diffusion Models

Differential Manifolds[Up to Chapter1.2]


Last updated: 04/25/2026